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Prereq: None ---------------------------------------------------- (Uses 1 trap) (Uses 20 sp)
Level 1 - attack str 50% / 65sec lasting time Level 2 - attack str 75% / 50sec lasting time Level 3 - attack str 100% / 35sec lasting time Level 4 - attack str 125% / 20sec lasting time Level 5 - attack str 150% / 5sec lasting time
The land mine is only detected by you and your party. It deals splash damage when monsters step on the trap. Deals earth property damage. Int increases it's damage.
My take: Since it deals earth property damage, you can hit those pesky spirit enemies. Put at least one point into this skill to unlock the blastmine trap if you want it. It's up to you if you prefer this trap or blastmine, as I prefer blastmine myself.
Ankle Snare (visible trap) ---------------------------------------------------- Prereq: Skid Trap level 1 ---------------------------------------------------- (Uses 1 trap) (Uses 15 sp)
Level 1 - 250sec lasting time / traps for 5sec Level 2 - 200sec lasting time / traps for 10sec Level 3 - 150sec lasting time / traps for 15sec Level 4 - 100sec lasting time / traps for 20sec Level 5 - 50sec lasting time / traps for 25sec
The ankle snare is one of the best traps a hunter can use. It slows/stops a monster for a duration on time once it is stepped on. Boss monsters are only effected by 1/5 of the skill.
My take: The best trap IMO. You can kill almost anything with well placed ankle snares. Definitely get this skill to level 5.
Flasher (hidden trap) ---------------------------------------------------- Prereq: Skid Trap level 1 ---------------------------------------------------- (Uses 2 traps) (Uses 20 sp)
Level 1 - 150sec lasting time Level 2 - 120sec lasting time Level 3 - 90sec lasting time Level 4 - 60sec lasting time Level 5 - 30sec lasting time
The flasher releases a bright flash of light that causes blindness when stepped on. Boss and plant monsters are not effected.
My take: Ohh what a pretty effect. Well, that's about all it's good for. Blindness is not the best effect and you should invest your skill points in other traps. Might be decent in PvP zones.
Shockwave Trap (hidden trap) ---------------------------------------------------- Prereq: Ankle Snare level 1 ---------------------------------------------------- (Uses 2 traps) (Uses 45 sp)
Level 1 - 20% of enemy sp consumed / 200sec lasting time Level 2 - 35% of enemy sp consumed / 160sec lasting time Level 3 - 50% of enemy sp consumed / 120sec lasting time Level 4 - 65% of enemy sp consumed / 80sec lasting time Level 5 - 80% of enemy sp consumed / 40sec lasting time
The shockwave trap reduces sp level bases depending on the skills' level.
My take: Cool looking trap but not much use now since monster's don't use magic. However this trap is devastating to mages/wizards in future PvP. If you like it, get it. Uses a lot of sp though.
Sandman (hidden trap) ---------------------------------------------------- Prereq: Flasher level 1 ---------------------------------------------------- (Uses 2 traps) (Uses 25 sp)
Level 1 - 150sec lasting time Level 2 - 120sec lasting time Level 3 - 90sec lasting time Level 4 - 60sec lasting time Level 5 - 30sec lasting time
Sandman causes monsters to fall asleep. Boss monsters are not effected. Enemies will awaken when hit.
My take: The only real use for this trap is to immobilize the mobs that spawn with boss monsters. If you plan on getting this or freezing trap, get sandman.
Freezing Trap (hidden trap) ---------------------------------------------------- Prereq: Flasher level 1 ---------------------------------------------------- (Uses 2 traps) (Uses 20 sp)
Level 1 - 150sec lasting time Level 2 - 120sec lasting time Level 3 - 90sec lasting time Level 4 - 60sec lasting time Level 5 - 30sec lasting time
Freezing trap causes monsters to freeze at a chance and damage is also dealt when stepped on. Boss monsters are not effected.
My take: You might have fun freezing somebody in a PvP zone, but it's not too useful since the enemy will break free once you hit them again.
Blastmine (visible trap) ---------------------------------------------------- Prereq: Sandman level 1, Landmine level 1, Freezing trap level 1 ---------------------------------------------------- (Uses 1 trap) (Uses 10 sp)
Level 1 - explodes after 10sec Level 2 - explodes after 8sec Level 3 - explodes after 6sec Level 4 - explodes after 4sec Level 5 - explodes after 2sec
Blastmine is a grenade type of mine, it has a given time period and it explodes when time expires, also damages surrounding monsters within 9 cells. Deals fire property damage.
My take: Fire element is one of the better elements and this trap deals a good amount of damage as well. I would prefer this trap over landmine because I don't like earth property, but it's your choice.
Claymore Trap (visible trap) ---------------------------------------------------- Prereq: Blastmine level 1, Shockwave level 1 ---------------------------------------------------- (Uses 2 traps) (Uses 15 sp)
Level 1 - 20sec lasting time Level 2 - 40sec lasting time Level 3 - 60sec lasting time Level 4 - 80sec lasting time Level 5 - 100sec lasting time
Deals fire property damage in a blast radius of 25 cells. Int increases it's damage.
My take: 25 cell radius is amazing and it might save you from huge mobs. Since it deals fire damage, it's even more effective against undead monsters and you can also hit spirit monsters as well. With a good bit of int, this trap can deal out a good amount of damage. I would recommend getting this trap for sticky situations.
Remove Trap (supportive) ---------------------------------------------------- Prereq: Landmine level 1 ---------------------------------------------------- (Uses 5 sp)
Level 1 - recieve 1 trap instantly
Remove trap, well, removes traps.
My take: You don't need this skill because any unused trap will be able to be picked up after it's lasting time has depleted. A waste of a skill point IMO.
Talkiebox (hidden trap) ---------------------------------------------------- Prereq: Remove trap level 1, Shockwave level 1 ---------------------------------------------------- (Uses 1 trap)
Level 1 - ???
Talkiebox displays a message to any players that step on it. It has a duration of 600 seconds.
My take: If your bored or like to waste skill points, then put a point into this trap. Who knows, somebody might get a laugh out of it. Overall, I would say to avoid wasting a skill point on this trap.
Spring Trap (supportive) ---------------------------------------------------- Prereq: Falcon Mastery, Remove Trap ---------------------------------------------------- (Uses 10 sp)
Level 1 - range 4 cells Level 2 - range 5 cells Level 3 - range 6 cells Level 4 - range 7 cells Level 5 - range 8 cells
Manage your falcon to destroy a trap from a long distance.
My take: Two words: Not good.
Beastbane (passive) ---------------------------------------------------- Prereq: None ---------------------------------------------------- Level 1 - attack str + 3 Level 2 - attack str + 6 Level 3 - attack str + 9 Level 4 - attack str + 12 Level 5 - attack str + 15 Level 6 - attack str + 18 Level 7 - attack str + 21 Level 8 - attack str + 24 Level 9 - attack str + 27 Level 10 - attack str + 30
Beastbane increases your attack strength against brute monsters.
My take: I would recommend just getting one skill point here because you should save your points for more useful skills as the extra attack is not that much here.
Steel Crow (passive) ---------------------------------------------------- Prereq: Blitz Beat level 5 ---------------------------------------------------- Level 1 - attack str + 3 Level 2 - attack str + 6 Level 3 - attack str + 9 Level 4 - attack str + 12 Level 5 - attack str + 15 Level 6 - attack str + 18 Level 7 - attack str + 21 Level 8 - attack str + 24 Level 9 - attack str + 27 Level 10 - attack str + 30
Steel Crow increases the attack strength of your falcon.
My take: If you plan on using a falcon, then max this skill asap. One of the better hunter skills, your falcon will deal more damage. Don't forget you can get even more attack power with your falcon by pumping some int.
Falcon Mastery (passive) ---------------------------------------------------- Prereq: Beastbane level 1 ---------------------------------------------------- Level 1 - enables use of a falcon
Falcon Mastery allows you to buy a falcon from the NPC in the hunter's guild for 2,500 zeny.
My take: Put the point here and get your falcon already. Even if you don't want to use a falcon, it is cool to look at. You need this skill to use any of the falcon skills.
Detecting (supportive) ---------------------------------------------------- Prereq: Falcon Mastery Improve Concentration level 1 ---------------------------------------------------- (Uses 8 sp)
Level 1 - detects within 3 cells Level 2 - detects within 5 cells Level 3 - detects within 7 cells Level 4 - detects within 9 cells
Detecting allows your falcon to detect hidden enemies and traps from a distance.
My take: This has to be another skill that serves you no purpose. Please don't waste your valuable skill points here.
Blitz Beat (active) ---------------------------------------------------- Prereq: Falcon Mastery ---------------------------------------------------- Level 1 - deals 1 blows - uses 10 sp Level 2 - deals 2 blows - uses 13 sp Level 3 - deals 3 blows - uses 16 sp Level 4 - deals 4 blows - uses 19 sp Level 5 - deals 5 blows - uses 22 sp
Blitz Beat allows you to attack with your falcon upon a selected enemy. It also gives + 3 to your vulture's eye range. *New Info: Blitz Beat can be activated for an auto-blitz by the chance of (LUK/1000). When this happens, you lose no sp and the falcon's hit rate depends solely on your job level:
Job levels 01-10 - level 1 blitz beat Job levels 11-20 - level 2 blitz beat Job levels 21-30 - level 3 blitz beat Job levels 31-40 - level 4 blitz beat Job levels 41-50 - level 5 blitz beat
My take: My second favorite hunter skill next to ankle snare. The falcon attacks repeatedly for nice ignore defense damage. Not to mention the falcon attacks on its own more and more as your job level and luck increases. Get this skill now. --------------------------------------------------------------------------------------------------------------- 10. Archer/Hunter Equipment
There are many types of bows and other equipment available for archers and hunters. Im going to list each one and give a personal rating on each one as well. Here is how my rating system works:
Rating Levels:
1 - very bad 2 - bad 3 - average 4 - good 5 - very good
Legend:
RL - rating level Atk - attack power Wgt - weight Wpl - weapon level Lvl - required level Def - defense
---------------------------------------------------- ---------------------------------------------------- Name | RL | Atk | Wgt | Wpl | Lvl | ---------------------------------------------------- ---------------------------------------------------- [Bows]
Bow | 1 | 15 | 50 | 1 | 4 |
description: common place bow. my comments: don't waste your money on this bow. ----------------------------------------------------
Comp Bow | 3 | 29 | 60 | 1 | 4 |
description: average bow, used mostly in hunting small game. my comments: good starting bow, very cheap as well. ----------------------------------------------------
Great Bow | 2 | 50 | 100 | 2 | 18 |
description: well-balanced bow, simple of use. my comments: not that great, cross bow is better. ----------------------------------------------------
Cross Bow | 5 | 65 | 90 | 2 | 18 |
description: cross bow gun for big battle. my comments: best bow until level 33. ----------------------------------------------------
Arbalest | 4 | 90 | 100 | 3 | 33 |
description: exceptional bow gun which allows its owner to be more dexterous. (Dex +2) my comments: use this bow or gakkung at lvl 33. ----------------------------------------------------
Gakkung | 4 | 100 | 110 | 3 | 33 |
description: potent bow used by Goongsoo, the Korean ancient archer, of great strength and able to knock down the greatest enemy. my comments: a lot of power, good choice at lvl 33. ----------------------------------------------------
Hunter Bow | 4 | 100 | 110 | 3 | 33 |
description: exclusive bow for hunter class. my comments: use this bow once you become hunter. ---------------------------------------------------- [Optimal Armor]
*Tights | armor | 6 def | 50 wgt | 45 lvl |
description: clothes which fit very tightly and is easy to move around in. (Dex +1) my comments: nice defense and dex bonus helps. ----------------------------------------------------
*Boots | foot gear | 4 def | 60 wgt | 0 lvl |
description: covering of leather, for the foot and all part of leg. trimmed a upper parts with white fur from lunatic. quite heavy so only warrior can put on. my comments: expensive but worth the price. ----------------------------------------------------
*Muffler | garment | 2 def | 40 wgt | 0 lvl |
description: scarf worn around the neck for warmth. my comments: pretty cheap and ok defense. ----------------------------------------------------
Apple o' Archer | head gear | 0 def | 20 wgt | 30 lvl |
description: apple-like, legendary ornament. once upon a time, an expert archer hit this apple with only one shot from a long distance. helps its wearer be more dexterous. (Dex +3) my comments: 0 def, but dex +3 is awesome and also looks cool as well. ----------------------------------------------------
Antlers | head gear | 4 def | 50 wgt | 0 lvl |
description: stuffed antlers of a deer. my comments: very cool looking, 4 def is among the best for archer/hunter. ----------------------------------------------------
Cap | head gear | 4 def | 40 wgt | 0 lvl |
description: close-fitting covering for the head, and having no brim. simple, but exceptional defense. my comments: 4 def is good, can buy easily and for a good price. ----------------------------------------------------
*Glove | accessory | 0 def | 10 wgt | 20 lvl |
description: magical covering of the hand to improve grip. can make the wearer more dexterous. (Dex +2) my comments: best accessory for archer/hunter, quite expensive though. ----------------------------------------------------
*Rosary | accessory | 0 def | 10 wgt | 20 lvl |
description: a string of beads used in counting prayers during their recitation. my comments: good price, nice for critical archer/hunter as it increases luck. (Luk +2, Mdef +5) ----------------------------------------------------
*Brooch | accessory | 0 def | 10 wgt | 20 lvl |
descrption: magical ornament having a pin at the back for passing through the clothing. increases the wearer's agility. (Agi +2) my comments: more agility is always better. very high price though. ----------------------------------------------------
Matyr's Leash | accessory | 1 def | 10 wgt | 0 lvl |
description: leash of matyr. (Agi +1) my comments: gives more defense and agility. cool accessory, but expensive and hard to find.
* These items can be found from certain enemies and contain one slot. The slot is used to put a card into to give added effects/abilities to your archer/hunter. I highly recommend finding slotted items and make sure you check out weggy's faq to see what cards you need or want.
*NOTICE:* Please check sites like ragnamart and ro cards for even more in-depth information regarding suitable equipment for archers/hunters. They update quite frequently, and are a good source for all RO information.
--------------------------------------------------------------------------------------------------------------- 11. Updated Flee Chart
Here is the new updated chart showing how much flee you need to dodge the monsters in iRO beta 2. The chart will tell you how much flee you need to dodge monsters 95% of the time. This chart is not 100% accurate, but you won't find a better chart out there. Thieves and assassins will love this chart, but it's also quite useful for all those agi archer/hunters out there: (Thanks to Prak's Big Bad Flee List)
95% > Monster Name -------------------------------------------------------------------- 87 Poring 89 Fabre 91 Lunatic 93 Picky 93 Willow 95 Drops 95 Roda Frog 95 Santa Poring 96 ChonChon 97 Condor 97 Eclipse (Miniboss) 99 Savage Babe 99 Mastering (Miniboss) 100 Toada (Miniboss) 103 Rocker 103 Spore 105 Hornet 105 Plankton 105 Dragonfly (Miniboss) 107 Kukre 110 Desert Wolf Puppy 110 Zombie 111 Ambermite 112 Creamy 113 Martin 113 Poporing 115 Muka 115 Marin 115 Tarou 116 Familiar 120 Steel Chonchon 121 Coco 122 Wolf 123 Andre 123 Deniro 123 Pecopeco 123 Poison Spore 124 Smokie 125 Bigfoot 125 Golem 125 Pierre 126 Stainer 128 Mandragora 128 Goblin (Axe) 128 Orc Zombie 130 Boa 130 Megalodon 130 Pirate Skeleton 131 Yoyo 134 Goblin (Mace) 134 Hydra 135 Vadon 136 Eggyra 136 Thara Frog 137 Argos 137 Marina 138 Elder Willow 138 Orc Skeleton 138 Orc Warrior 139 Anacondaq 139 Dustiness 139 Goblin (Hammer) 140 Vitata 140 Wormtail 141 Caramel 143 Giearth 143 Goblin (Knife) 143 Santa Goblin 143 Savage 145 Horn 145 Magnolia 145 Zerom 147 Kobold (Hammer) 148 Kaho 148 Skeleton Worker 149 Flora 149 Soldier Skeleton 150 Vocal (Miniboss) 151 Mantis 151 Metaller 152 Bongun 152 Ghoul 152 Swordfish 154 Vagabond Wolf (Miniboss) 155 Hode 156 Munak 156 Scorpion 156 Verit 160 Cornutus 160 Cookie 160 Sasquatch 161 Sohee 163 Desert Wolf 163 Frilldora 163 Marse 163 Strouf 166 Angeling (Miniboss) 168 Kobold (Axe) 170 Goblin (Chain) 170 Myst Case 170 Ghostring (Miniboss) 171 Mist 172 Marc 173 Horong 174 Whisper 175 Matyr 175 Requiem 176 Brilight 177 Argiope 181 Hunter Fly 182 Drainliar 182 Dokkaebi 185 Obeaune 185 Golden Thief Bug (MVP) 188 Choco (Miniboss) 188 Punk 189 Deviace 190 Marionette 190 Sandman 192 Mummy 192 Edgga (MVP) 193 Jakk 193 Nightmare 194 Phen 194 Skeleton Prisoner 195 Isis 195 Zenorc 196 Reydric 198 Sky Petit 198 Marduk 198 Minorous 200 Cruiser 201 Cramp 203 Earth Petit 205 Chepet 205 Zombie Prisoner 206 Evil Druid 206 Khalitzburg 206 Mimic 206 Moonlight Flower (MVP) 207 Pasana 208 Bathory 208 Iron Fist 209 Kobold (Mace) 210 Stemworm 211 Wraith 214 Arclouse 214 High Orc 215 Maya (MVP) 220 Ninetails 221 Dark Priest 221 Mistress (MVP) 223 Alarm 223 Baphomet Jr. 223 Deviruchi 225 Orc Hero (MVP) 230 Anubis 232 Joker 234 Sidewinder 236 Archer Skeleton 240 Anolian 250 Executioner 256 Sting 263 Baphomet (MVP) 265 Orc Archer 270 Drake (MVP) 270 Osiris (MVP) 273 Penomena 283 Wanderman 284 Rideword 285 Orc Lord (MVP) 286 Abyss Knight 305 Doppleganger (MVP) 317 Mysteltainn 322 Phreeoni (MVP)
--------------------------------------------------------------------------------------------------------------- 12. End Credits
Well this is the end to my archer/hunter guide. I hope my guide helped you in any way on your path to becoming an archer/hunter. Remember, you don't have to go by the ways I have set in this guide, it is here for you to use it as reference. So please, make your archer/hunter by your standards and no one elses. Before I go, I would like to thank/recognize the following people and websites for helping me in my guide making:
Myself - because I took the time to actually make it Wayne - for being my best friend in real life Gowcaiza - for being...Gow XD Torotora - for giving me info and being "the coolest archer" Weggy - for being the RO faq master and reading my faq Killgen - for the notion of a powerhouse build ZidaneJ - for some hunter info NeoGil. - for the vulture's eye note MoonGurl - for a reference note Prak - for the best flee chart around Christy - for being our main GM Gravity - for making this addicting game CJayC - for hosting this great site
Here are some websites where I got some of my information from:
Pak0 - http://www.ro.pak0.com (Down) Nitro - http://ro.nitro7.com RO - http://www.ragnarokonline.com EvO - http://www.ro-evolution.com Haven - http://www.ro-haven.com ROCards - http://www.rocards.de
Big thanks to everyone and you can use my guide on your website/forums/PC if you'd like, but PLEASE get my permission first. Thanks for reading my guide. (Copyrighted to Giga Bahamut)
END OF GUIDE... ---------------------------------------------------------------------------------------------------------------
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